
They can also set stats and award achievements, but only if "Set by" is set to GS (game server) or Official GS. These can get stats for users in the same way as clients can (described above).

Parallel to ISteamUserStats is ISteamGameServerStats for game servers. Have a read of the Steamworks documentation on this: It is literally nothing to do with the developers not caring. Games which don't use official servers can't use the protected achievement feature. The single Synergy achievement is "Rebel Rush", which is awarded for participating in a Rebel Rush event on an official server hosted by the developer. Look at my post above the way to make an achievement "protected" so that it can't be unlocked by SAM is to use a setting on the Steam backend which makes that achievement only unlockable by a whitelisted server.

If you try to get the protected achievement with SAM it will tell you its protected and can't be unlocked with the program. In fact it is VERY VERY easy to make games "unSAMable",but developers really don't care.At least most of them.ītw there are mod developers who even disabled the way of getting achievements with SAM.(for example Synergy:)
